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Monster Hunter Wilds Revamps Hitstop and Weapons After Beta Feedback

By Antony Kamau

Monster Hunter Wilds Revamps Hitstop and Weapons After Beta Feedback

Summary

Capcom improves hitstop & weapon mechanics in Monster Hunter Wilds based on beta feedback. Hitstop was a major point of contention; players wanted the weighty hit feel back. Changes include tuned up hitstops, reworked weapons, and reduced friendly fire for multiplayer hunter.

Capcom is reworking crucial features in Monster Hunter Wilds based on feedback received during the open beta testing. Weapons such as the Switch Axe offer more fluid hacking, while the revamped hitstop makes you feel like a real hunter.

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The apparent scaling back of the hitstop emerged as a significant point of contention among players following Monster Hunter Wilds Open Beta in late October. For those unfamiliar, hitstop is a common fighting mechanic where a hit is perfectly paired with sound and visual feedback and pauses for a fraction of a second to signify a well-delivered and timed blow. Capcom director Tuya Tokuda explains:

"Players around the world have gotten used to that meaty, weighty hitstop action that is kind of one of the hallmarks of Monster Hunter. So hearing that they've accepted that, and they want it back is really interesting, and nice for me to hear."

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Improved Hitstop and Weapons in Monster Hunter Wilds

In the above video showcase, director Tokuda revealed some of the changes expected in the final build, thanks to player feedback during the beta test. At 33:33, he demonstrates the new hitstop feature, complete with a punchy sound design. The Great Sword's True Charged Slash looks weighty, tuned up, and paired with an impact sound.

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Capcom will further mitigate friendly fire in the upcoming hack and slash RPG, particularly in major multiplayer attacks where it has proven detrimental. Hammer upswings will now be more precise and less prone to friendly fire, allowing for smoother team coordination during combat.

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Monster Hunter Wilds Weapons Rework

The latest pre-launch community update also revealed a whole host of other weapon changes that enhance attacks in Wilds. Insect Glaive mains now have access to the Vaulting Dance, which can increase their aerial power. Similarly, the Lance Charge Counter allows you to charge and guard simultaneously.

The Witch Axe is now adjustable in Sword mode and negates knockbacks when you unleash the Full Release Slash. Finally, the Sword and Shield weapon gives you access to the Rising Slash and offers sliding swipes to dodge enemy attacks.

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Director Tokuda also hinted at the possibility of another Wilds' beta before launch but would not include the latest improvements. So, if at all a second chance indeed goes live, it will be meant for those who missed the first one.

Monster Hunter Wilds is set to be released for PC, PS5, and Xbox Series X/S on February 28, 2025.

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Monster Hunter Wilds

Action

Adventure

Systems

OpenCritic Reviews

Franchise Monster Hunter

Platform(s) PlayStation 5 , Xbox Series X , Xbox Series S , PC

Released February 28, 2025

Developer(s) Capcom

Publisher(s) Capcom

Multiplayer Online Multiplayer

Engine RE Engine

ESRB T For Teen // Violence, Blood, Crude Humor

PC Release Date February 28, 2025

Xbox Series X|S Release Date February 28, 2025

PS5 Release Date February 28, 2025

X|S Optimized Yes

Number of Players 1

Steam Deck Compatibility Unknown

Cross Save No

Cross-Platform Play Yes, all platforms

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